News
English srvx class written by Staff at 05.06.2009

On Sunday, June 21st, the we will provide a SRVX class to our users written in english.
The class will start at 7 p.m. (GMT) - standard times for different time zones are given below in #class on our network.

Subjects of this class will be:
   - general informations about our services (AuthServ, ChanServ, MemoServ)
   - important channel settings (rank order, topics, modes)
   - bans and 'punishments'

Best regards
OnlineGamesNet Staff



Starting Time: 7 p.m. GMT !

This would be

   - 2 p.m. (e.g. New York)
   - 3 p.m. (e.g. Buenos Aires, Brasilia)
   - 7 p.m. (e.g. London, Lissabon)
   - 8 p.m. (=20.00, e.g. Rome, Berlin, Amsterdam, Madrid)
   - 10 p.m (e.g. Moskau, St. Petersburg)
   - 2 a.m. (e.g. Beijing, Hongkong)
   - 3 a.m. (e.g. Tokio, Seoul)

 

OnlineGamesNet updated! written by OnlineGamesNet-Dev team at 05.06.2009

After a half year of development and testing we have finally updated the whole
OnlineGamesNet IRC network to a new IRC server software. The update went almost
well with a short hardware breakdown and a small bug that we discovered while
updating, however, we are proud to announce that our new server
software is now up-to-date and running smoothly on the whole network.

Users of our testing servers may have already discovered new features, but now it's
time to show you, our dedicated userbase, the benefits of the update and why we took
the burdens to give you the chance to enhance your IRC experience.
But before coming to the interesting things, you have to take into account that
the IRC server software is not related to our Channel and Authentication services
(ChanServ/AuthServ/...). They are developed separately. However, everything is
based on the IRC server software so our other services may adapt features from
time to time and also provide additional functionality.

For the curious people, our IRC server software is still based on the ircu from
the lovely people on the Undernet IRC network (http://coder-com.undernet.org)
and heavily modified by us. Many of our own midifications are already known to you,
but the main new feature is called: Login-On-Connect. Short: LOC.
This feature allows you to authenticate with our services (AuthServ) directly when
connecting. This is done by passing your username and password as the server-password
separated with a colon. An example for the commonly used mIRC client is:
/server irc.onlinegamesnet.net :
That is as an real example:
/server irc.onlinegamesnet.net gix:myhiddenpassword
When you connect you will see something like:
* *** Checking login
* *** Login accepted
Then everything went fine and you are authenticated to AuthServ. If you got the message:
* *** Login rejected
Then you probably passed a wrong password or your account does not allow further
authentications. If you get into trouble, you can find help as usual in #help.

If you use psyBNC, then you should not use a colon as separator but a space. This is
needed, because psyBNC interprets the colon spuriously as command separator. However,
funnily, as things are in our world, using a space as separator works *ONLY* in psyBNC
and most clients like mIRC interpret it wrongly.
As a special feature, your can prefix your account name with an exclamation mark which
rejects your connection when the login is rejected (eg., !gix:myhiddenpassword).
Still questions about it? Play around with it, visit our Wiki or ask at #help.

Another feature is that you can remove channel mode +d now. Channelmode +d is set by the
IRC server automatically when you remove channelmode +D and there are still hidden users
in the channel.
Channel operators can now remove channelmode +d and force all hidden users to be revealed.
If you have no idea what channelmode +D and +d are, I refer you to our wiki here, because
that would be too much information to talk about.

It is now possible to create command aliases for community bots. That is, bots like "chip"
may now be controllable through a new command /chip which can be configured dynamically.
Requesting those aliases is currently limited and general rules have to be approved.

The WebIRC feature is now available on every server. What does that mean? It's simple. You
can now connect to every server on the OnlineGamesNet through trusted WebIRC providers like
http://www.mibbit.com without being killed due to too many connections with the same host.
This is done by introducing you with your real host instead of the host of your webirc
provider. Currently only mibbit is a trusted provider.

The SSL engine has been rewritten. The old engine seemed to be buggy and caused heavy CPU
loads on the servers. The new home-brewed SSL backend (written from scratch) fixes this and
furthermore allows the traffic between two servers to be encrypted, hence, it is possible
to encrypt the whole traffic between you and the user talking to you.


These are all new big features. There are lots of small changes. Only to give a short overview:
- Official bugfixes include: more than 1000 lines of bugfixes/code-improvements
- Own bugfixes include: more than 100 lines of bugfixing/code-improvements
- Own features include: more than 10000 new lines of code
(You should know that one line of bugfixes is more work than 100 lines of new features.)

That is, small bugs like erronously set channel topics or modes are hopefully fixed now and
many time related server synchronisation issues have been fixed by finally running time
synchronized daemons. Furthermore, many new internal features have been added. Those backends
allow us to continously add new functionality to our services which could not been added
previously because there was no way to realize this. You may encounter small changes in the
next year if we release new services. Keep watching for new features!


You think that there is more place for improvement? You would have expected more bleeding-edge
functionality? Tell us what you think about the OnlineGamesNet. Give us feedback and help us
improving the network. We rely on your feedback and your creativity can directly contribute to
a greater experience on the OnlineGamesNet.


You may have noticed that we replaced all occurrences of "OGameNet" with "OnlineGamesNet". The
network was renamed long time ago but this step was not done yet. We thought that this should
be done to be more uniform, though, we knew that this may break some community bots. We are
sorry for that but plan to create some mailinglist for the community where we will announce
such changes.


Last info for users getting "BAD Username" connection problems: Please change your ident to a
word only containing lower case letters from 'a' to 'z'. In mIRC you can do this by changing
your email address in the options. This email address does not have to exist and can be set
to anything.


We are sorry for the 30min downtime on our update day but we
hope your will enjoy the OnlineGamesNet.

The OnlineGamesNet Team.

 

Network Update written by H3LL at 04.06.2009

Hi everbody,
tomorrow at 10'o'clock german time we are going to update our whole irc-server software. Because of that srvx will have a downtime of about 30 minutes, the homepage will be offline and you'll have a disconnect.
More information with new features will follow soon :)

Regards H3LL

 

IRC Event - Results written by OnlineGamesNet at 03.04.2009

Hi,
our Event is over now - here are the winners of 2x10€ coupons:

- Kirby
- m0wlwurf
- penguin

And the TOP10 List:

1) daN
2) BrianC
3) fireflies
4) Poptart
5) DrSMy
6) Skillpauschale
7) Paso
8) Caym
9) mafmaf
10) Enlendil